A320neo European Operators Hangar 3



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Dedicated to the XBOX users:

INTRODUCING A320neo European Operators Hangar 3

Consisting of lightly weathered and dirty variants of the A320-251n-neo airliners 6 operators each with [dirty] option ¬(12 variants in total) the A320neo from the European nations.

AIR CORSICA C.A.C.M. S.A.E.M. F-HXKB Based at Napoleon Bonaparte Airport, Ajaccio, France

AIR MALTA 9H-NEO Based at Malta International Airport, Luqa, Malta

ATLANTIC AIRWAYS OY-RCK Base at Vágar Airport, Sorvágur, Faroe Islands

IBERIA LINEAS AEREAS DE ESPANA S.A. EC-MXU “PATRULLA AGUILA” Base mainly at Adolfo Suárez Madrid-Barajas Airport, Barajas, Spain

SKY EXPRESS S.A. CRETAN AERONAUTICAL OPERATIONS SX-NIG Based at Athens, Heraklion & Makedonia International Airport, Athens, Greece


What do I offer? Included are high-definition fuselage with lightly weathered aircraft. Fully dirty variant for each registration. With jetway marks, luggage/cargo door signs (some with the instructions to operate it in their native language if the airline in real life includes it), INOP and tablet decals as well as SECAL and aircraft registration in each cockpit panel pertaining to the plane selected. Another item I also made from scratch using real life references (dedicated to those who do their walkaround) is the implementation of correct engine type decals to detail. You can view the correct decals for LEAP and PW engines depending on the airline. Instructions/warning decals for the gears, underwing details and belly compartment, rivets as well. Front and rear gears are Michelin tires. Wing flaps have numbering and close-to-real weathering. Rivets are depicted more realistically throughout the aircraft. And a bit more. All based on the real aircrafts and photography. There is still much more work to do. The model has a mirror effect elements which I am learning to solve.

My honest goal is to keep finding ways to provide true immersion utilizing cockpit and external material closest to the real-world equipment. I worked long hours to implement parts of the external model textures which the default does not provide and will continue to do so. There are more ideas besides texturing to make these beautiful default birds feel alive.

For more screenshots or if you have any questions/ inquiries, please visit www.bravoairspace.net link to our discord