VERSION 1.0.2 RELEASED OCTOBER 16, 2020
- Fixed missing rain effects in the canopy
- Fixed throttle lever animation
- Fixed CoG limits in UI
- Fixed wrong shadowing in Thunderbirds livery
- Added "green checkers" livery
- Added "military camo" livery
VERSION 1.1.0 RELEASED OCTOBER 30, 2020
- Redone flight model to implement new canard settings
- Minor tweaks to engine performance
- Minor tweaks to aircraft maneouverability
- Increased detail and polycount of several cockpit objects
- Retextured cockpit with higher res textures
- Fixed miscellaneous animations and mouse areas
- Added missing lubber line to compass
- Sound package redone in WWise
- Miscellaneous fixes in configuration files
- Cleaned canopy textures
VERSION 1.1.1 RELEASED NOVEMBER 25, 2020
- Added wing pods: to make them appear, add weight to the Wing Pods station in the fuel and weight settings
- Vastly reduced elevator trim effectiveness following feedback from version 1.10
- Several tweaks to improve the behavior at high speeds
- Reduced rudder effectiveness, especially during takeoff run
- Reduced canopy sound attenuation (considered excessive by some users)
- Added traditional (non-canard) flight model files for users who may prefer those settings (files are in the “backup old flight model” folder)
VERSION 1.1.2 RELEASED DECEMBER 15, 2020
- Added sunglasses to pilot figures
- Reintroduced canopy scatches (hopefully done much better this time)
- Changed model name to comply with Microsoft convention
- Increased engine volume when in virtual cockpit
- Minor tweaks to sound spatialization
VERSION 1.1.3 RELEASED JANUARY 1, 2020
- Further improvements to canopy scatches
- Fixed bug preventing pilot figures to show in the green-checker livery
- Added red and silver livery courtesy of Christoph Tantow
- Added checklists courtesy courtesy of Lucas Aulen aka Laulenture
- Changed mapping of airspeed needle for better gauge readability
- Remapped fuel selector color to avoid issues with mouse drag problems introduced in MSFS 1.12.13.0
VERSION 1.1.5 RELEASED MARCH 24, 2021
Implemented mouse collision model for Virtual Reality
VERSION 1.1.6 RELEASED MARCH 24, 2021
- Fixed Weather Occlusion in v1.15
- Fixed Minor Texture glitch in v1.15
VERSION 1.1.7 RELEASED APRIL 10, 2021
- Updated localization file for World Update IV
VERSION 1.1.8 RELEASED MAY 25, 2021
- Redone aircraft dynamics for increased stability (aircraft should now be easier to control and less prone to departures in severe weather)
- Tweaked wheels dynamics while on the ground (lateral control during takeoff run should now be easier)
- Added basic autopilot with following functionalities:
- Altitude selection and altitude hold (without baro setting)
- Wing leveller
- Heading hold
- GPS Navigation
- Redone Mouse Areas assignation with "Behavior" method, restoring drag functionality for several controls
- Revised Mouse Areas zones for more accurate control and fewer conflicts.
VERSION 1.1.9 RELEASED JULY 27, 2021
- Package Recompiled for Sim Update V
- Major code reorganization and optimization
- Basic implementation of Sim Update V cockpit interaction model
- Increased readability of some gauge needles
- Replaced cockpit flood light for better night visibility
- Added tire contact special effects
- Added LODs to external model for better performance
VERSION 1.2.0 RELEASED AUGUST 16, 2021
- Fixed mistake in tooltip ID for attitude calibration knob
- Fixed duplicate GUID in view system
VERSION 1.2.1 RELEASED AUGUST 28, 2021
- Improved mouse drag interaction on some switches
- Added missing component behavior to COM1 SWAP button
- Fixed Aircraft Description
VERSION 1.2.2 RELEASED SEPTEMBER 1, 2021
- Revised control surface animations
- Redone ADI animation to fix minor inaccuracies, also increase movement by 5°
- Fixed minor animation bug in canard control surfaces hinges
- Improved rendering of propeller and its animations
- Improved control surfaces animations
- Improved handling (pitch control) - NOTE it is now more difficult to "stall" the canard surfaces
- Minor tweaks to flight dynamics
- Slighly relaxed conditions for speedbrake blowback
- Included additional liveries courtesy of Sebastien Rocque
- Revised CoG limitations
- Fixed bug preventing autopilot to work with certain liveries
VERSION 1.2.3 RELEASED SEPTEMBER 7, 2021
Minor tweaks to flight model and gauges
- Improvements to engine performance realism (aircarft was overpowered)
- Improvements to spoiler dynamics (effectiveness was excessive)
- Minor tweaks to drag coefficient
- Further tweaks to readability for some gauges
VERSION 1.2.4 RELEASED OCTOBER 21, 2021
Minor changes for Sim Update 6
- Fixed Garmin Aera display (broken after SU6)
- Canopy variable now linked to aircraft variable (should work fine in multiplayer)
- New transponder code (supports all modes and IDENT)
- COM Radio volume can now be changed
- Fixed bug preventing autopilot GPS NAV mode
VERSION 1.2.5 RELEASED NOVEMBER 3, 2021
Minor improvements
- Fixed Garmin Aera "no buttons" interaction
- Improved roll rate
- Added landing light
- Changed Virtual Cockpit LOD min size to 1
- Preliminary implementation of side stick handling for SU7 VR (not granted to work)
VERSION 1.2.6 RELEASED JANUARY 7, 2022
Quick-fix for throttle issue caused by January MSFS update
- Thumbnails redone with new capture tool
- Added reference to Asobo Common template to fix problem with throttle introduced in January Sim Update
VERSION 1.2.7 RELEASED MAY 11, 2022
Minor update
- fixed minor glitch in rudder animation when viewed from the cockpit
- minor tweaks to flight model (canard incidence and trim effectiveness) to improve trim accuracy
- minor tweaks to shadow center position for (hopefully) fewer shadowing artifacts
VERSION 1.2.8 RELEASED SEPTEMBER 12, 2022
Minor update
RECOMPILED FOR SU10, G3X UPDATE
- added G3X cockpit variant
- optimization of XML code
- added male pilot figure (if pilot weight is above 180lbs)
- minor optimization and cleanup of external model
- minor optimization and cleanup of cockpit model
- fixed glitch in radio frequency display
- added vertical trim buttons functionality
- adjustments to trim effectiveness (plane should be easier to trim now)
- minor adjustments to gear dynamics
- fixed minor glitch in texture assignment for inner models
- fixed minor shadowing glitch on external pods
- product manual moved to DOCS folder
VERSION 1.2.9 RELEASED OCTOBER 16, 2022
Minor update
- Fixed bug preventing autopilot altitude selector from working
- Fixed bug preventing "DN" button from working
- Increased elevator trim travel to allow leveling also at very high speeds
- Added female passenger figure (will show if male pilot is used)
- G3X Display is now toggled by Avionics Master switch
- Added localization folder in source structure (in preparation to SU11 Beta)
VERSION 1.2.10 RELEASED OCTOBER 31, 2022
Minor update
- fixed incorrect configuration causing G3X panel not to show on some liveries
- fixed incorrect cockpit livery
- removed unnecessary texture files
- added "black" cockpit (applied to some liveries only)
VERSION 1.2.11 RELEASED NOVEMBER 1, 2022
G3X Touch update
- Added missing functions (knobs and buttons) to G3X Touch
- Fixed minor glitch in rear cockpit texturing
- Miscellaneous improvements to "dark" cockpit variant
VERSION 1.2.12 RELEASED DECEMBER 10, 2022
Minor update:
- tweaks to airspeed indicator settings
- added Asobo trim template to rectify direction of analog trim controls
VERSION 1.2.13 RELEASED JANUARY 2, 2023
- Fixed trim issue with analog controls on G3X variant
- Minor tweaks to glass material
VERSION 1.2.14 RELEASED OCTOBER 4, 2024
- Major rework of LODs and geometry optimization
- Added Sharkmouth livery
- Added White with green stripes livery
- Added White with red stripes livery
- Added Yellow with black stripes livery
VERSION 1.2.15 RELEASED NOVEMBER 7, 2024
- Revised initialization conditions for better MSFS2024 compatibility
- Revised canopy controls and animations for better MSFS2024 compatibility
- Revised FLT filese for better MSFS2024 compatibility
- Revised descriptions for better compatibility with MSFS2024 UI
- Solved minor light leakage in canopy shell geometry
- Changed self illumination code of displays for better night visibility and better compatibility with MSFS2024
- Slight adjustments to spawn height and pitch to limit visual anomalies
- Minor tweaks to cockpit graphics for better registation readability in MSFS2024
- Removed unnecessary files
- Optimization of Panel collision mesh for better performance
- Changed canopy "glass" material to avoid rendering issues in MSFS2024