- USD 12.49
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- Added: August 12, 2024
- Updated: October 14, 2024
The seas of the virtual world of Microsoft Flight Simulator have gained a new exploration vehicle: Meet the Super Tanker, a Type 56 Suezmax class ship measuring 274 meters long and more than 50 meters high made of pure steel. The ship was designed to transport crude oil and its capacity exceeds 1 million barrels on mainly long-haul routes. The ship is formidable and despite its size you can control it at sea without difficulty, as the steering controls are optimized for joysticks on Desktop and Xbox platforms. The ship has a command bridge fully modeled and detailed according to real-world ships of its class, with functional GPS and tablet to control functions such as high beams, anchors from buoys and a crude oil transfer system from SPM buoys. Still on the subject of detail, the entire exterior of the ship was carefully modeled, recreating the smallest details while respecting an acceptable FPS limit for a pleasant simulation. You will have at your disposal 17 liveries from real-world companies, some of which operate the Suezmax ship in reality, and others are adaptations of other classes. There are also working crew modeled with a high level of detail on the upper deck in poses representing various activities.
If you are looking for a highly detailed ship for pleasant sailings in different ports or marine regions around the world, this vehicle was made for you. There are a good number of liveries available on a ship that behaves well in all weather. It is possible to activate oil unloading anchors or SPM buoys after turning off the engines and it is recommended to activate the active pause to take a closer look at the crew on deck.
Try it!
Ship control has been optimized to represent enjoyable gameplay. In this sense, the ship's acceleration, its maximum speed (established at 30 knots to facilitate those operating long-distance transfers) and turning capacity were designed for those who want to have fun, despite having in their hands a ship fully detailed and modeled as in the real life. The current water physics is not suitable for a high-level simulation for vessels although there is the intention that this will be worked on when there is an improvement in the game's physical capabilities.
Use the power lever to control acceleration or reverse and the left and right aileron controls to make course changes. It is possible to use the aileron up and down to accelerate the ship over short distances, as well as use the rudder to move the ship laterally to facilitate operation in ports, docks or regions with restricted maneuvering, but keep in mind that the limits water/ground conditions defined by the Flight Simulator environment cause false grounding in seaplanes or any type of water vehicle - as well as passing under bridges or navigating in cities with photogrammetry - this is not a product defect.
Use the support email to speak directly to me about questions, suggestions or any problems, there is a Discord channel for those who want to share more about ships and boats in Microsoft Flight Simulator and there is an FAQ on my website for additional questions.