67FL Bald Eagle Airfield- Myakka Head

Emerald Scenery Design

FLORIDAUNITED STATESGRASS RUNWAYPACK

4.2/5 (6)


IMPORTANT - LIBRARY REQUIRED! Emerald Object Library (Available for free here on Marketplace) is required for this scenery to display as intended! Not installing the library will result in most models not showing throughout the scenery. Emerald Object Library is our own in-house collection of static and dynamic models, materials, and VFX which allows us to push fixes for common assets across multiple products at once, as well as keep the required space of our addons to a minimum by eliminating duplicates in each project.

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A WEEKEND FLYER'S PARADISE This scenery includes two detailed airstrips: Bald Eagle Airfield- Myakka Head (67FL) and an unlisted private airstrip. Recently acquired by automotive YouTuber Cleetus McFarland, Myakka's 3400x130 ft (1036x40 m) grass runway is the perfect starting point for some weekend flying! The runway is well maintained and can easily accommodate most GA and Warbird aircraft. Another 50 ft (15 m) strip of grass on the West side of the runway provides additional space for aircraft to taxi and hold just off of the runway, keeping it clear for other aircraft. A parking spawn on the nearby lake also provides water access.

Also included is the private airstrip just to the immediate West of Myakka. This unlisted airstrip is spawnable via two parking spots at Myakka. At just 1600x90 ft (488x27 m), this more confined and less maintained runway provides a bit more of a challenge. The northern approach end is a bit more confined with several collidable Oak trees. The southern approach is a bit easier with the only obstruction being (marked) powerlines. The hangar at this airstrip is static!

FEATURES ❖ Two detailed airstrips: Bald Eagle Airfield- Myakka Head and a nearby private airstrip. ❖ PBR Materials. ❖ Tiling and Detail Textures for some models, providing higher texture quality and lower memory usage. ❖ Color-matched 15cm/px aerial imagery. ❖ Digital Elevation Model with hand-crafted terraforming at 1m/px. ❖ Collidable obstructions, such as trees and powerlines on each approach! ❖ Custom environmentals including Weeds, Shrubs, Palmettos, Oak, and Palm Trees. ❖ Custom Hangars with dynamic features, interior modeling, environmental occluder, and parking spawns. ❖ Custom animated wildlife: Alligator & Wild Boar can be found around the coverage area. ❖ Dynamic SFX using Wwise.

DYNAMIC FEATURESHangar Doors - The left and center doors of the Triple Hangar will open or close depending on day of week, time of day, and weather. The right door of the Triple Hangar and door of the Large Hangar are triggered by proximity. ❖ Hangar Lights - All hangar lights are controlled dynamically. The left and center bay lights of the Triple Hangar will illuminate during Dawn and Dusk, when the doors are open. All other Hangar lights will illuminate during Dawn, Dusk, Night, and when Raining. ❖ Clock - The Clock in the Large Hangar is fully functional, telling local sim time, and plays ticking SFX (Wwise)! ❖ Gates - All metal gates throughout the coverage area are triggered by proximity and can be operated by ground vehicles. ❖ Alligator - Will react if you get too close! ❖ Birds SFX (Owl) - Audible around the coverage area at Night, but not when Raining. ❖ Insect SFX (Cicadas) - Audible around the coverage area during the Day, May through July, but not when Raining. ❖ Windsock/Flag - Animated based on wind speed and direction.